Dexter's Adventure Concept
Dexter's Adventure was my first ever game, created using the Unity Engine. I took inspiration from classics like Mario to build my own game, making it a huge learning milestone. This project allowed me to dive deep into game development, helping me realize my passion for creating interactive experiences. The game's success motivated me to take the next step and develop a 3D game.
The most exciting part of developing Dexter's Adventure was making it playable on both PC and mobile platforms. This solo project helped me learn to manage all aspects of game development, from using assets from the Unity Asset Store to ensuring smooth gameplay across different devices. It was a foundational experience that set the stage for my future 3D game development endeavors.
A Solo Visionary
As the sole creator of Dexter's Adventure, I embraced multiple roles—game designer, programmer, and asset manager. While I sourced visual assets from the Unity Asset Store, I focused on learning how to create a fun, engaging experience. This project became a significant stepping stone that boosted my confidence and skills in game development.
State of the Game
Dexter's Adventure was created as a learning project and is now complete. Everything was soft-coded, making it easy to add new levels in the future. The game is fully playable, and you can try it out on both PC and mobile platforms. Feel free to experience it yourself by visiting the following link: Play Dexter's Adventure.