The Wander Mage Concept
The Wander Mage concept emerged from my deep desire to create a gaming experience that transcends predictability. In this world, every player embarks on a unique journey, free from the constraints of a linear path. I aimed to capture the thrill of an uncertain future, much like real life.
The Wander Mage concept emerged from my deep desire to create a gaming experience that transcends predictability. In this world, every player embarks on a unique journey, free from the constraints of a linear path. I aimed to capture the thrill of an uncertain future, much like real life.
A Solo Visionary
As the sole creator of Wander Mage, I embraced multiple roles—game designer, writer, artist, and programmer. From weaving the storyline to crafting game mechanics and visuals, I poured my heart into every facet of development. I designed an intuitive user interface for the spellcasting system and created the game's audio (aside from the background music). While I sourced some visual assets from the Unity Asset Store, the core programming involved translating player-drawn magical patterns into dynamic spell effects—a feature that remains a work in progress.
