Diparshan Dahal

A Game Developer

Diparshan Dahal

Passionate and visionary game developer with a relentless drive to transform the gaming industry through the integration of artificial intelligence. Eager to explore and grassp the limitless possibilities at the intersection of cutting-edge technology and interactive entertainment. A dedicated dreamer committed to pushing the boundaries of innovation in game creation.

  • Khumaltar height, Lalitpur -15
  • +977 9702035977
  • dahaldiparshan12@gmail.com
Me

Professional Skills



3D model Design 70%
Web Development 60%
Game Development 95%
Data labeling 60%
0
completed project
0
Game played By
0
On going projects
  • Ice and Water

    Yuddhāṅga: Warriors' Fate

    Ice and Water: Roblox Game Preview

    >Ice and Water is a fun and fast-paced Roblox game inspired by the classic tag game, but with a twist. Players split into two roles: icy hunters and water runners. The goal? Freeze or escape.
    You can also play this game in roblox use the following link:Ice and Water

    As a water runner, your goal is to dodge icy traps, slide through hidden paths, and outsmart your opponents. As the ice, you're hunting them down, freezing them one by one—but careful, runners can unfreeze their teammates if you’re not paying attention.

    I built this game using Roblox Studio with original scripting and map design. The video on the right shows the first test map and core mechanics in action.

    Why I’m Building This Game

    Ice and Water started as a quick experiment but quickly turned into a full project. I wanted to create something simple, competitive, and replayable. A game anyone could jump into with friends and just enjoy without long tutorials or complicated rules.

    I'm doing this solo—design, scripting, level layout, all of it—but I’m open to feedback, ideas, and eventually collaborating with other creators to expand the game into different modes and maybe even ranked play.

  • Yuddhāṅga: Warriors' Fate (In Progress)

    Yuddhāṅga: Warriors' Fate

    Yuddhāṅga: Warriors' Fate Concept

    Yuddhāṅga: Warriors' Fate is a medieval magic and sword-fighting multiplayer game currently in development using Unreal Engine. The game is set in a mystical world inspired by Nepalese landscapes, combining traditional elements with fantastical combat and magic.

    This open-world game features innovative mechanics such as a "draw to cast magic" system, allowing players to create custom spell combinations. With a refined combat system involving both magic and swordplay, Yuddhāṅga: Warriors' Fate aims to offer players a deeply immersive experience in a rich, expansive world.

    The video on the right showcases the current progress of the game. So far, I have completed the character movement and configured the main animations to be synced on the server, allowing other players to see them in real-time. Stay tuned for more updates! I'll be posting images and videos at the bottom, so feel free to leave your recommendations and feedback in the comments.

    A Solo Visionary with a Collaborative Future

    As of now, Yuddhāṅga: Warriors' Fate is a solo project where I’ve taken on roles of game designer, programmer, and concept creator. However, given the massive scope of this game, I anticipate collaborating with talented 3D designers and asset creators later in the development process.

    This project represents the culmination of my game development knowledge. It will be my first time using Unreal Engine, and I plan to combine every skill I've acquired over the years to make Yuddhāṅga a unique gaming experience.

  • Syambhunath 3D model

    Swayambhunath 3D Model

    Swayambhunath: A Tranquil Haven in WanderMage

    "Swayambhunath: A Tranquil Haven in WanderMage" is my first large-scale 3D modeling project, created using Blender for the WanderMage game. This piece draws its inspiration from the iconic Swayambhunath stupa in Kathmandu, Nepal, known for its peaceful and spiritual ambiance. The objective was to craft a model that allows players to immerse themselves in the serene environment of the stupa, providing a meditative escape within the game's mystical world.

    Swayambhunath 3D Model />

    As the sole creator, I began this project by conducting extensive research, including a visit to Swayambhunath to capture reference images and feel the atmosphere firsthand. In Blender, I meticulously recreated the stupa's intricate details, from the architecture to the texture mapping and color palette, ensuring that the virtual model reflected the authenticity of the real site. The animations aim to convey a sense of serenity, offering a calming presence in the WanderMage universe.

    A Solo Visionary in 3D Art

    I single-handedly managed all aspects of this project—3D modeling, animation, and texturing—relying on both custom-created textures and assets sourced from a digital asset store. The creation process was intense yet deeply rewarding, culminating in a sense of accomplishment as I patiently waited for an 18-hour render to complete.

  • Wander Mage

    Wander Mage Concept

    The Wander Mage Concept

    The Wander Mage concept emerged from my deep desire to create a gaming experience that transcends predictability. In this world, every player embarks on a unique journey, free from the constraints of a linear path. I aimed to capture the thrill of an uncertain future, much like real life.

    The Wander Mage concept emerged from my deep desire to create a gaming experience that transcends predictability. In this world, every player embarks on a unique journey, free from the constraints of a linear path. I aimed to capture the thrill of an uncertain future, much like real life.

    A Solo Visionary

    As the sole creator of Wander Mage, I embraced multiple roles—game designer, writer, artist, and programmer. From weaving the storyline to crafting game mechanics and visuals, I poured my heart into every facet of development. I designed an intuitive user interface for the spellcasting system and created the game's audio (aside from the background music). While I sourced some visual assets from the Unity Asset Store, the core programming involved translating player-drawn magical patterns into dynamic spell effects—a feature that remains a work in progress.

    The game is now playable, and I invite you to experience it firsthand! Click the link below to dive into the world of Wander Mage: Play Wander Mage.

  • Dexter's Adventure

    Dexter's Adventure Concept

    Dexter's Adventure Concept

    Dexter's Adventure was my first ever game, created using the Unity Engine. I took inspiration from classics like Mario to build my own game, making it a huge learning milestone. This project allowed me to dive deep into game development, helping me realize my passion for creating interactive experiences. The game's success motivated me to take the next step and develop a 3D game.

    Dexter's Adventure Gameplay

    The most exciting part of developing Dexter's Adventure was making it playable on both PC and mobile platforms. This solo project helped me learn to manage all aspects of game development, from using assets from the Unity Asset Store to ensuring smooth gameplay across different devices. It was a foundational experience that set the stage for my future 3D game development endeavors.

    A Solo Visionary

    As the sole creator of Dexter's Adventure, I embraced multiple roles—game designer, programmer, and asset manager. While I sourced visual assets from the Unity Asset Store, I focused on learning how to create a fun, engaging experience. This project became a significant stepping stone that boosted my confidence and skills in game development.

    State of the Game

    Dexter's Adventure was created as a learning project and is now complete. Everything was soft-coded, making it easy to add new levels in the future. The game is fully playable, and you can try it out on both PC and mobile platforms. Feel free to experience it yourself by visiting the following link: Play Dexter's Adventure.

    Answer Yourself

    What would you dream if you were never to fail?

    ADDRESS

    Khumaltar Height, Lalitpur -15

    EMAIL

    diparshan66@gail.com
    dahaldiparshan12@gmail.com

    TELEPHONE

    +977 9702035977

    MOBILE

    +977 9702035977

    💬